B2.ParticleSystem

From GiderosMobile
Revision as of 16:35, 12 July 2023 by Hgy29 (talk | contribs) (Text replacement - "<source" to "<syntaxhighlight")

Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2015.06.30

Description

Defines a particle system in box2d world using LiquidFun.

Examples

Simple particle system example <syntaxhighlight lang="lua"> -- create world local world = b2.World.new(0, 9.8)

local ps1 = world:createParticleSystem({ radius=5}) ps1:setTexture(Texture.new("Bubble.png")) stage:addChild(ps1)

ps1:createParticleGroup({shape=shape2, position={x=500,y=250}, color = 0xFF0000, alpha=1, flags=b2.ParticleSystem.FLAG_COLOR_MIXING | b2.ParticleSystem.FLAG_POWDER, })

ps1:createParticleGroup({shape=shape1, position={x=400,y=50}, color = 0x0000FF, alpha=1, flags=0 })

-- step the world and then update the position and rotation of sprites local function onEnterFrame() world:step(1/60, 8, 3) end

stage:addEventListener(Event.ENTER_FRAME, onEnterFrame) </source>

Methods

b2.ParticleSystem:containsParticle
b2.ParticleSystem:createParticle creates a new particle system
b2.ParticleSystem:createParticleGroup creates a group of particles
b2.ParticleSystem:destroyParticle destroys a particle by id
b2.ParticleSystem:destroyParticles destroys multiple particles by their id
b2.ParticleSystem:getParticleCount gets the number of particles
b2.ParticleSystem:getParticleGroupList
b2.ParticleSystem:setTexture sets a texture to particles

Events

Constants

b2.ParticleSystem.FLAG_BARRIER
b2.ParticleSystem.FLAG_COLOR_MIXING
b2.ParticleSystem.FLAG_DESTRUCTION_LISTENER
b2.ParticleSystem.FLAG_ELASTIC
b2.ParticleSystem.FLAG_FIXTURE_CONTACT_FILTER
b2.ParticleSystem.FLAG_FIXTURE_CONTACT_LISTENER
b2.ParticleSystem.FLAG_PARTICLE_CONTACT_FILTER
b2.ParticleSystem.FLAG_PARTICLE_CONTACT_LISTENER
b2.ParticleSystem.FLAG_POWDER
b2.ParticleSystem.FLAG_REACTIVE
b2.ParticleSystem.FLAG_REPULSIVE
b2.ParticleSystem.FLAG_SPRING
b2.ParticleSystem.FLAG_STATIC_PRESSURE
b2.ParticleSystem.FLAG_TENSILE
b2.ParticleSystem.FLAG_VISCOUS
b2.ParticleSystem.FLAG_WALL
b2.ParticleSystem.FLAG_WATER
b2.ParticleSystem.FLAG_ZOMBIE