Mesh:resizeVertexArray
From GiderosMobile
Available since: Gideros 2012.09
Description
Resizes the vertex array to contain `size` elements.
If `size` is smaller than the current vertex array size, the content is reduced to its first `size` elements, the rest being dropped.
If `size` is greater than the current vertex array size, the content is expanded by inserting at the end as many copies of 0s as needed to reach a size of `size` elements.
= Mesh:resizeVertexArray(size,)
'size: (number) new vertex array size '