Texture.loadAsync

From GiderosMobile
Revision as of 10:20, 20 August 2021 by Hgy29 (talk | contribs) (Created page with "__NOTOC__ <languages /> '''<translate>Available since</translate>:''' Gideros 2021.8.1<br/> '''<translate>Class</translate>:''' Texture<br/> ==...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)


Available since: Gideros 2021.8.1
Class: Texture

Description

Asynchronously loads a texture from a file.

Texture.loadAsync(callback,filename,filtering,options)

Parameters

callback: (function) The function will be called with the Texture object as argument.
filename: (string) The name of the texture file to be loaded.
filtering: (boolean, default = false) Whether or not the texture is filtered.
options: (table, optional) A table that specifies optional paramaters. The following options are supported:

  • transparentColor:Specify which color stands for transparent, for formats that don't supply an alpha channel such as JPEG
  • wrap:How to treat texels outside the texture. Possible values are Texture.CLAMP and Texture.REPEAT.
  • format:The GPU pixel format for the texture
  • extend:Wether the texture should be extended to a power of two size. Defaults to true.
  • scale:The scale at which this texture was made, if it cannot be determined by a suffix. Defaults to 1.

Example

Texture.loadAsync(function (texture)
	stage:addChild(Bitmap.new(texture))
end,"image.png", true, {wrap = Texture.REPEAT})