Texture.loadAsync
From GiderosMobile
Available since: Gideros 2021.8.1
Class: Texture
Description
Asynchronously loads a texture from a file.
Texture.loadAsync(callback,filename,filtering,options)
Parameters
callback: (function) The function will be called with the Texture object as argument.
filename: (string) The name of the texture file to be loaded.
filtering: (boolean, default = false) Whether or not the texture is filtered.
options: (table, optional) A table that specifies optional paramaters. The following options are supported:
- transparentColor:Specify which color stands for transparent, for formats that don't supply an alpha channel such as JPEG
- wrap:How to treat texels outside the texture. Possible values are Texture.CLAMP and Texture.REPEAT.
- format:The GPU pixel format for the texture
- extend:Wether the texture should be extended to a power of two size. Defaults to true.
- scale:The scale at which this texture was made, if it cannot be determined by a suffix. Defaults to 1.
Example
Texture.loadAsync(function (texture)
stage:addChild(Bitmap.new(texture))
end,"image.png", true, {wrap = Texture.REPEAT})