UI Slider
From GiderosMobile
Revision as of 21:47, 28 August 2021 by MoKaLux (talk | contribs) (→Slider 2: updated: added increments :-))
Here you will find various resources to help you create sliders in Gideros Studio.
note:You may have to provide your own assets (fonts, gfx, …)
Slider
-- UI Slider class
Slider = Core.class(Sprite)
function Slider:init(slit, knob)
self.slit = slit
self.width = self.slit:getWidth()
self:addChild(self.slit)
self.knob = knob
self:addChild(self.knob)
self.value = 0
self.isFocus = false
self:addEventListener(Event.MOUSE_DOWN, self.onMouseDown, self)
self:addEventListener(Event.MOUSE_MOVE, self.onMouseMove, self)
self:addEventListener(Event.MOUSE_UP, self.onMouseUp, self)
end
function Slider:onMouseDown(event)
if self.knob:hitTestPoint(event.x, event.y) then
self.isFocus = true
self.x0 = event.x
event:stopPropagation()
end
end
function Slider:onMouseMove(event)
if self.isFocus then
local dx = event.x - self.x0
self.knob:setX(self.knob:getX() + dx)
self.x0 = event.x
-- keep the knob position within its range
if self.knob:getX() < 0 then self.knob:setX(0) end
if self.knob:getX() > self.width then self.knob:setX(self.width) end
self.value = math.floor(100 * self.knob:getX() / self.width)
event:stopPropagation()
end
end
function Slider:onMouseUp(event)
if self.isFocus then
self.isFocus = false
event:stopPropagation()
end
end
function Slider:setValue(value)
local value = math.floor(value)
-- check within a range of [0, 100]
if value < 0 then value = 0 end
if value > 100 then value = 100 end
posX = self.width * value / 100
self.knob:setPosition(posX, 0)
self.value = value
end
function Slider:getValue()
return self.value
end
---- USAGE
--local slit = Bitmap.new(Texture.new("Images/slit.png"))
--slit:setAnchorPoint(0, 0.5)
--local knob = Bitmap.new(Texture.new("Images/knob.png"))
--knob:setAnchorPoint(0.5, 0.5)
--local myslider = Slider.new(slit, knob)
--stage:addChild(myslider)
--slider:setValue(75)
Slider 2
Slider2 = Core.class(Sprite)
function Slider2:init(xparams)
local params = xparams or {}
params.maximum = xparams.maximum or 100
params.steps = xparams.steps or params.maximum
params.slitcolor = xparams.slitcolor or 0x0
params.slitalpha = xparams.slitalpha or 1
params.slitw = xparams.slitw or 64
params.slith = xparams.slith or 64
params.knobcolor = xparams.knobcolor or 0xffffff
params.knobalpha = xparams.knobalpha or 1
params.knobw = xparams.knobw or 32
params.knobh = xparams.knobh or 32
-- parametrable slit and knob
local slit = Pixel.new(params.slitcolor, params.slitalpha, params.slitw, params.slith)
slit:setAnchorPoint(0, 0.5)
local knob = Pixel.new(params.knobcolor, params.knobalpha, params.knobw, params.knobh)
knob:setAnchorPoint(0.5, 0.5)
-- order
self.width = slit:getWidth()
self:addChild(slit)
self.knob = knob
self:addChild(self.knob)
-- class variables
self.maximum = params.maximum
self.steps = params.steps
self.value = 0
self.isFocus = false
-- event listeners
self:addEventListener(Event.MOUSE_DOWN, self.onMouseDown, self)
self:addEventListener(Event.MOUSE_MOVE, self.onMouseMove, self)
self:addEventListener(Event.MOUSE_UP, self.onMouseUp, self)
end
-- events
function Slider2:onMouseDown(event)
-- if self.knob:hitTestPoint(event.x, event.y) then
if self:hitTestPoint(event.x, event.y) then
self.isFocus = true
self.x0 = event.x
-- keep the knob position within its range
if self.knob:getX() < 0 then self.knob:setX(0)
elseif self.knob:getX() > self.width then self.knob:setX(self.width)
else self.knob:setX(self:setRange(event.x, self.steps))
end
self.value = self:round(self.maximum * self.knob:getX() / self.width)
local e = Event.new("value_changed")
e.value = self.value
self:dispatchEvent(e)
event:stopPropagation()
end
end
function Slider2:onMouseMove(event)
if self.isFocus then
local dx = event.x - self.x0
self.knob:setX(self.knob:getX() + dx)
self.x0 = event.x
-- keep the knob position within its range
if self.knob:getX() < 0 then self.knob:setX(0)
elseif self.knob:getX() > self.width then self.knob:setX(self.width)
else self.knob:setX(self:setRange(event.x, self.steps))
end
self.value = self:round(self.maximum * self.knob:getX() / self.width)
local e = Event.new("value_changed")
e.value = self.value
self:dispatchEvent(e)
event:stopPropagation()
end
end
function Slider2:onMouseUp(event)
if self.isFocus then
self.isFocus = false
event:stopPropagation()
end
end
-- functions
function Slider2:setValue(value)
local value = math.floor(value)
-- check within a range of [0, max]
if value < 0 then value = 0 end
if value > self.maximum then value = self.maximum end
posX = self.width * value / self.maximum
self.knob:setPosition(posX, 0)
self.value = value
end
function Slider2:setRange(x, xstep)
for s = 0, self.width do
if x <= 0 then
return 0
elseif x >= s * self.width / xstep and x <= (s + 1) * self.width / xstep then
return s * self.width / xstep
elseif x >= self.width then
return self.width
end
end
end
function Slider2:round(num)
return num + (2^52 + 2^51) - (2^52 + 2^51)
end
--[[
---- usage
-- bg
application:setBackgroundColor(0x333333)
-- a volume slider
local volumeslider = Slider2.new({
maximum=20, steps=5,
slitcolor=0x222222, slitalpha=1, slitw=512 - 64 * 2, slith=32,
knobcolor=0x00ffff, knobalpha=1, knobw=40, knobh=48,
})
volumeslider:setValue(10)
tfsfxvolume = TextField.new(nil, "VOLUME: "..volumeslider.value)
tfsfxvolume:setScale(4)
tfsfxvolume:setTextColor(0xffffff)
-- positions
tfsfxvolume:setPosition(64, 128)
volumeslider:setPosition(64, 196)
-- order
stage:addChild(tfsfxvolume)
stage:addChild(volumeslider)
-- listeners
function onVolumeValueChanged(ev)
tfsfxvolume:setText("VOLUME: "..ev.value)
g_sfxvolume = ev.value
end
volumeslider:addEventListener("value_changed", onVolumeValueChanged)
]]