Dear ImGui
From GiderosMobile
Supported platforms:
Available since: Gideros 2020.9
Description
This is an implementation of the Dear ImGui library.
See full original documentation here: https://pthom.github.io/imgui_manual_online/manual/imgui_manual.html
This is a brand new plugin in Gideros Studio so it may take some time to document it thoroughly.
In the meantime, the author's GitHub is the best place to get info regarding Dear ImGui Gideros functions.
https://github.com/MultiPain/Gideros_ImGui
require 'ImGui'
And of course, Gideros Wiki is here to help as well. You will find below some Dear ImGui examples implemented in Gideros Studio. Enjoy!
DEAR IMGUI TEXT
Let's start with a text example
require "ImGui"
-- a Dear ImGui instance
local imgui = ImGui.new()
stage:addChild(imgui)
-- we scale the font up
imgui:ioSetFontGlobalScale(2)
-- we choose a style (default = Dark)
--imgui:setLightStyle()
--imgui:setDarkStyle()
imgui:setClassicStyle()
-- we create 2 variables to hold our main window status
local mainWindowOpen, mainWindowDrawn
-- Dear ImGui runs on the game loop
function enterFrame(e)
-- 1 we start ImGui
imgui:newFrame(e)
-- 2 we build our GUI
mainWindowOpen, mainWindowDrawn =
imgui:beginWindow(
"Hello ImGui v"..ImGui._VERSION, -- main window title
true -- main window is expanded
)
if (mainWindowDrawn) then -- the variable is false when main window is collapsed
imgui:text("Hello Dear ImGui!") -- we add a text element to our GUI
end
imgui:endWindow()
-- 3 we render our window
imgui:endFrame()
imgui:render()
end
-- this wouldn't work without listeners
stage:addEventListener("mouseDown", function(e) imgui:onMouseDown(e) end)
stage:addEventListener("mouseUp", function(e) imgui:onMouseUp(e) end)
stage:addEventListener("mouseHover", function(e) imgui:onMouseHover(e) end)
stage:addEventListener("mouseMove", function(e) imgui:onMouseMove(e) end)
stage:addEventListener("mouseWheel", function(e) imgui:onMouseWheel(e) end)
stage:addEventListener("keyDown", function(e) imgui:onKeyDown(e) end)
stage:addEventListener("keyUp", function(e) imgui:onKeyUp(e) end)
stage:addEventListener("keyChar", function(e) imgui:onKeyChar(e) end)
stage:addEventListener("enterFrame", enterFrame)
DEAR IMGUI CENTERED TEXT & COLORED TEXT
Here we center our text and introduce some more functionalities
require "ImGui"
local imgui = ImGui.new()
stage:addChild(imgui)
-- some imgui params
imgui:ioSetFontGlobalScale(2.5)
--imgui:setLightStyle()
--imgui:setClassicStyle()
-- our window + some params
local mainWindowOpen, mainWindowDrawn
local window_flags = -- a full screen window
ImGui.WindowFlags_NoTitleBar |
ImGui.WindowFlags_NoCollapse |
ImGui.WindowFlags_NoResize |
ImGui.WindowFlags_NoMove |
ImGui.WindowFlags_NoBringToFrontOnFocus |
ImGui.WindowFlags_NoNavFocus
-- some vars
local xtext, xtext2 = "Centered Text", "Colored Text"
local textW, textH, textMid -- for centered texts
-- the loop
function enterFrame(e)
-- 1 begin
imgui:newFrame(e)
-- 2 our GUI
imgui:setNextWindowPos(0, 0)
imgui:setNextWindowSize(myappwidth, myappheight)
mainWindowOpen, mainWindowDrawn = imgui:beginWindow("Hello ImGui", true, window_flags)
-- some spacing
imgui:dummy(application:getContentWidth(), 32 * 2) -- imgui:dummy(w, h)
-- a centered text
textW, _ = imgui:calcTextSize(xtext)
textMid = (application:getContentWidth() - textW) / 2
imgui:dummy(textMid, 0)
imgui:sameLine(0, 0) -- puts the next element on the same line with no gap, for gaps use imgui:sameLine()
imgui:text(xtext)
-- some spacing
imgui:dummy(application:getContentWidth(), 32 * 4)
-- a colored text
imgui:textColored(xtext2, 0xff00ff)
imgui:endWindow()
-- 3 end
imgui:endFrame()
imgui:render()
end
-- the listeners
stage:addEventListener("mouseDown", function(e) imgui:onMouseDown(e) end)
stage:addEventListener("mouseUp", function(e) imgui:onMouseUp(e) end)
stage:addEventListener("mouseHover", function(e) imgui:onMouseHover(e) end)
stage:addEventListener("mouseMove", function(e) imgui:onMouseMove(e) end)
stage:addEventListener("mouseWheel", function(e) imgui:onMouseWheel(e) end)
stage:addEventListener("keyDown", function(e) imgui:onKeyDown(e) end)
stage:addEventListener("keyUp", function(e) imgui:onKeyUp(e) end)
stage:addEventListener("keyChar", function(e) imgui:onKeyChar(e) end)
stage:addEventListener("enterFrame", enterFrame)
DEAR IMGUI BUTTONS
Here we make some buttons
require "ImGui"
local imgui = ImGui.new()
stage:addChild(imgui)
-- some imgui params
imgui:ioSetFontGlobalScale(2.5)
imgui:setClassicStyle()
-- our window + some params
local mainWindowOpen, mainWindowDrawn
local window_flags =
ImGui.WindowFlags_NoTitleBar |
ImGui.WindowFlags_NoCollapse |
ImGui.WindowFlags_NoResize |
ImGui.WindowFlags_NoMove |
ImGui.WindowFlags_NoBringToFrontOnFocus |
ImGui.WindowFlags_NoNavFocus
-- some vars
local xtext = "Centered Text"
local textW, textH, textMid -- for centered texts
local column = 0
-- the loop
function enterFrame(e)
-- 1 begin
imgui:newFrame(e)
-- 2 our GUI
imgui:setNextWindowPos(0, 0)
imgui:setNextWindowSize(myappwidth, myappheight)
mainWindowOpen, mainWindowDrawn =
imgui:beginWindow(
"Hello ImGui", -- window title
true, -- window is expanded
window_flags -- window flags
)
-- some spacing
imgui:dummy(application:getContentWidth(), 32 * 2)
-- a centered text?
textW, _ = imgui:calcTextSize(xtext)
textMid = (application:getContentWidth() - textW) / 2
imgui:dummy(textMid, 0) imgui:sameLine(0, 0) imgui:text(xtext)
-- some spacing
imgui:dummy(application:getContentWidth(), 32 * 2)
-- a button
imgui:text("A button")
imgui:pushStyleVar(ImGui.StyleVar_ButtonTextAlign, 0.5, 0.5)
imgui:button(("x"), 128, 64) -- text, w, h
imgui:popStyleVar()
-- some spacing
imgui:dummy(application:getContentWidth(), 32 * 1)
-- a grid of buttons
imgui:text("A grid of buttons")
for x = 0,1,0.5 do
for y = 0,1,0.5 do
imgui:pushStyleVar(ImGui.StyleVar_ButtonTextAlign, x, y)
if(imgui:button(("[%.1f, %.1f]"):format(x,y), application:getContentWidth() / 3, 100)) then
print(x, y)
end
imgui:popStyleVar()
column += 1
if column < 3 then imgui:sameLine()
else column = 0
end
end
end
-- some spacing
imgui:dummy(application:getContentWidth(), 32 * 1)
-- an image button with text
imgui:text("An image button \nwith text")
if(imgui:imageButtonWithText(Texture.new("gfx/image.png"), "button", 16, 16)) then
print("pressed")
end
imgui:endWindow()
-- 3 end
imgui:endFrame()
imgui:render()
end
-- the listeners
stage:addEventListener("mouseDown", function(e) imgui:onMouseDown(e) end)
stage:addEventListener("mouseUp", function(e) imgui:onMouseUp(e) end)
stage:addEventListener("mouseHover", function(e) imgui:onMouseHover(e) end)
stage:addEventListener("mouseMove", function(e) imgui:onMouseMove(e) end)
stage:addEventListener("mouseWheel", function(e) imgui:onMouseWheel(e) end)
stage:addEventListener("keyDown", function(e) imgui:onKeyDown(e) end)
stage:addEventListener("keyUp", function(e) imgui:onKeyUp(e) end)
stage:addEventListener("keyChar", function(e) imgui:onKeyChar(e) end)
stage:addEventListener("enterFrame", enterFrame)
YOU WANT MORE?
Soon, God's willing
Methods |
EventsConstants |