Sprite:setStencilOperation
From GiderosMobile
Available since: Gideros 2017.6
Class: Sprite
Description
Allows to set a stencil operation to be used when drawing this sprite.
The table can contain the following fields:
- stencilClear: (boolean) whether the stencil should be cleared beforehand.
- stencilMask: (integer) the mask value used in stencil operations.
- stencilWriteMask: (integer) the mask value used when writing to stencil.
- stencilRef: (integer) the reference value used in stencil operations.
- stencilFunc: (integer) the stencil function to use.
- stencilFail: (integer) the stencil operation when stencil test failed.
- depthFail: (integer) the stencil operation when depth test failed.
- depthPass: (integer) the stencil operation when depth test has passed.
Stencil function and operations code are defined in Sprite.STENCIL_xxx fields and correspond to the GL_xxx relevant values in OpenGL stencil documentation.
Sprite:setStencilOperation(op)
Parameters
op: (table) A table containing the stencil operation settings, or nil to disable stencil
Examples
Example:
-- STENCILOPERATION @hgy29
local bg = Bitmap.new(Texture.new("gfx/vip/background.png"))
local ticket = Bitmap.new(Texture.new("gfx/vip/ticket.png"))
local text = Bitmap.new(Texture.new("gfx/vip/text.png"))
local fx1 = Bitmap.new(Texture.new("gfx/vip/fx1.png"))
local fx2 = Bitmap.new(Texture.new("gfx/vip/fx2.png"))
stage:addChild(bg) bg:setScale(0.5)
stage:addChild(ticket) ticket:setPosition(80,20) ticket:setScale(0.5)
ticket:addChild(fx1) fx1:setX(-100)
fx1:addChild(fx2) fx2:setX(-100)
ticket:addChild(text)
-- Use auto layout on ticket to center text automatically
ticket:setLayoutParameters{ rowWeights = {1}, columnWeights = {1} }
text:setLayoutConstraints{}
-- Use stencil for masking glow:
-- 1) Clear stencil and set it to '1' for every pixel drawn on 'ticket'
ticket:setStencilOperation{
stencilClear = true, stenciMask = 1, stencilWriteMask = 1, stencilRef = 1,
stencilFunc = Sprite.STENCIL_ALWAYS, depthPass = Sprite.STENCIL_REPLACE
}
--2) Only draw fx1/fx2 if stencil isn't 0
fx1:setStencilOperation{
stencilClear = false, stencilMask = 1, stencilRef = 0,
stencilFunc = Sprite.STENCIL_NOTEQUAL
}
local dir = 1
stage:addEventListener(Event.ENTER_FRAME, function()
if fx1:getX() > 450 then
dir = -1
elseif fx1:getX() < -100 then
dir = 1
end
fx1:setX(fx1:getX() + dir*5)
end)