Sound:play
From GiderosMobile
Available since: Gideros 2011.6
Description
Creates a new `SoundChannel` object to play the sound. By using the retured `SoundChannel` object,
you can stop the sound and monitor the position.
(SoundChannel) = Sound:play(startTime,looping,paused)
'startTime: (number, default = 0) The initial position in milliseconds at which playback should start. '
'looping: (boolean, default = false) '
'paused: (boolean, default = false) '
Returns (SoundChannel) A `SoundChannel` object, which you use to control the sound. This function returns `nil` if you run out of available sound channels.