Event.PRE SOLVE
From GiderosMobile
Available since: Gideros 2011.6
Value: preSolve
Defined by: b2.World
Description
This event is usually dispatched after `Event.BEGIN_CONTACT` and can be dispatched multiple times on each reaction between objects. Usually in this event you can cancel or modify collisions in other ways using `event.contact` object.
Parameters
contact: (b2.Contact) Contains instance of `b2.Contact` holding information about this collision
fixtureA: (b2.Fixture) Contains instance of `b2.Fixture` of first colliding body
fixtureB: (b2.Fixture) Contains instance of `b2.Fixture` of second colliding body