Sound:play

From GiderosMobile
Revision as of 13:54, 23 August 2018 by Hgy29 (talk | contribs)

Available since: Gideros 2011.6

Description


Creates a new SoundChannel` object to play the sound. By using the retured `SoundChannel object,
you can stop the sound and monitor the position.

(SoundChannel) = Sound:play(startTime,looping,paused)

Parameters

startTime: (number, default = 0) The initial position in milliseconds at which playback should start.
looping: (boolean, default = false)
paused: (boolean, default = false)

Return values

Returns (SoundChannel) A SoundChannel` object, which you use to control the sound. This function returns `nil if you run out of available sound channels.