R3d.Fixture:testPointInside
From GiderosMobile
Available since: Gideros 2019.10
Class: R3d.Fixture
Description
Checks if a 3D point is inside a fixture.
(bool) = r3d.Fixture:testPointInside(x,y,z)
World Query Collider
A world query collider is a collider used to perform world queries on it. World queries are manual queries perform on the physics world like raycasting or testing if two colliders (fixtures) collide or overlap.
Parameters
x: (number) the position of the point in the x axis world coordinate
y: (number) the position of the point in the y axis world coordinate
z: (number) the position of the point in the z axis world coordinate
Return values
Returns (boolean) true if a point is inside a RigidBody
Example
local tpi = player1.fixture:testPointInside(0, 1, 0)
if tpi then
print(tpi)
end