Pixel:setTexturePosition
From GiderosMobile
Available since: Gideros 2011.6
Class: Pixel
Description
Sets the texture's position. <syntaxhighlight lang="lua"> Pixel:setTexturePosition(x,y) </source>
Parameters
x: (number) x-coordinate of texture
y: (any) y-coordinate of texture
Example
<syntaxhighlight lang="lua"> -- a pixel holding a repeatable power of 2 texture local tex = Texture.new("gfx/image.jpg", true, {wrap = TextureBase.REPEAT}) local img = Pixel.new(tex, tex:getWidth(), tex:getHeight()) stage:addChild(img) -- some vars local flow = 0 local flowspeed = 1
function onEnterFrame(e) flow += flowspeed img:setTexturePosition(0, flow) -- move the texture pixel on y axis end
stage:addEventListener(Event.ENTER_FRAME, onEnterFrame) </source>