Pixel:setTexturePosition

From GiderosMobile
Revision as of 14:30, 13 July 2023 by Hgy29 (talk | contribs) (Text replacement - "<source" to "<syntaxhighlight")

Available since: Gideros 2011.6
Class: Pixel

Description

Sets the texture's position. <syntaxhighlight lang="lua"> Pixel:setTexturePosition(x,y) </source>

Parameters

x: (number) x-coordinate of texture
y: (any) y-coordinate of texture

Example

<syntaxhighlight lang="lua"> -- a pixel holding a repeatable power of 2 texture local tex = Texture.new("gfx/image.jpg", true, {wrap = TextureBase.REPEAT}) local img = Pixel.new(tex, tex:getWidth(), tex:getHeight()) stage:addChild(img) -- some vars local flow = 0 local flowspeed = 1

function onEnterFrame(e) flow += flowspeed img:setTexturePosition(0, flow) -- move the texture pixel on y axis end

stage:addEventListener(Event.ENTER_FRAME, onEnterFrame) </source>