R3d.ConcaveMeshShape

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Revision as of 01:12, 19 February 2020 by MoKaLux (talk | contribs)

Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2019.10

Description

The ConcaveMeshShape class can be used for a static concave triangular mesh.

It can be used to describe an environment for instance.

notes: it cannot be used with a dynamic body that is allowed to move. Moreover, make sure to use a ConcaveMeshShape only when you are not able to use a convex shape and also try to limit the number of triangles of that mesh because collision detection with ConcaveMeshShape is quite expensive compared to convex shapes.

Methods

r3d.ConcaveMeshShape.new creates a new collision concave mesh shape