R3d.Fixture
From GiderosMobile
Supported platforms:
Available since: Gideros 2019.10
Description
A proxy shape (also called fixture in some other physics engines) is what links a given collision shape to the body it has been added.
You can use the returned proxy shape to get or set parameters of the given collision shape in that particular body.
Methodsr3d.Fixture:setCollisionCategoryBits sets the categories of this fixture |