Mesh:setTextureCoordinateArray

From GiderosMobile
Revision as of 03:58, 19 March 2021 by MoKaLux (talk | contribs) (removed language stuff)

Available since: Gideros 2012.09
Class: Mesh

Description

Assigns new content to the texture coordinate array, dropping all the elements contained in the texture coordinate array before the call and replacing them by those specified by the parameters. It accepts multiple values or a Lua array.

Mesh:setTextureCoordinateArray(textureCoordinates)

Parameters

textureCoordinates: (any) an array of texture coordinates

Example

Setting a texture coordinate array

-- set the color array as (0, 0), (100, 0) and (0, 100)
mesh:setTextureCoordinateArray(0, 0, 100, 0, 0, 100)

-- same as above
mesh:setTextureCoordinateArray{0, 0, 100, 0, 0, 100}