Difference between revisions of "Pixel"
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__NOTOC__ | __NOTOC__ | ||
<!-- GIDEROSOBJ:Pixel --> | <!-- GIDEROSOBJ:Pixel --> | ||
− | '''<translate>Supported platforms</translate>:''' <br/> | + | '''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/> |
'''<translate>Available since</translate>:''' Gideros 2016.06<br/> | '''<translate>Available since</translate>:''' Gideros 2016.06<br/> | ||
'''<translate>Inherits from</translate>:''' [[Special:MyLanguage/Sprite|Sprite]]<br/> | '''<translate>Inherits from</translate>:''' [[Special:MyLanguage/Sprite|Sprite]]<br/> |
Revision as of 16:43, 31 August 2018
Supported platforms:
Available since: Gideros 2016.06
Inherits from: Sprite
Description
A rectangular Sprite which can be filled with solid colors, gradients or textures. Pixel aims at being a simpler and faster alternative to Shape when needing to display a coloured box or box with a gradient. It is also useful as Bitmap replacement since every texture will be fitted into Pixel dimensions automatically.
MethodsPixel.new Create new pixel |
EventsConstants |