Difference between revisions of "B2.RopeJoint"
From GiderosMobile
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__NOTOC__ | __NOTOC__ | ||
<!-- GIDEROSOBJ:b2.RopeJoint --> | <!-- GIDEROSOBJ:b2.RopeJoint --> | ||
− | '''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]]<br/> | + | '''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/> |
'''<translate>Available since</translate>:''' Gideros 2011.6<br/> | '''<translate>Available since</translate>:''' Gideros 2011.6<br/> | ||
'''<translate>Inherits from</translate>:''' [[Special:MyLanguage/b2.Joint|b2.Joint]]<br/> | '''<translate>Inherits from</translate>:''' [[Special:MyLanguage/b2.Joint|b2.Joint]]<br/> |
Revision as of 16:42, 31 August 2018
Supported platforms:
Available since: Gideros 2011.6
Inherits from: b2.Joint
Description
A rope joint enforces a maximum distance between two points on two bodies. It has no other effect.
Warning: if you attempt to change the maximum length during the simulation you will get some non-physical behavior.
A model that would allow you to dynamically modify the length would have some sponginess, so I chose not to implement it that way.
See b2.DistanceJoint if you want to dynamically control length.
Methods |
EventsConstants |