Difference between revisions of "B2.Joint"

From GiderosMobile
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'''<translate>Supported platforms</translate>:''' [[File:Platform android]][[File:Platform ios]][[File:Platform mac]][[File:Platform pc]]<br/>
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'''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]]<br/>
 
'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
 
'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
 
=== <translate>Description</translate> ===
 
=== <translate>Description</translate> ===
 
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The `b2.Joint` class is the base joint class. Joints are used to constraint two bodies together in various fashions. Some joints also feature limits and motors. <br />
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The [[Special:MyLanguage/b2.Joint|b2.Joint]] class is the base joint class. Joints are used to constraint two bodies together in various fashions. Some joints also feature limits and motors. <br />
 
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Revision as of 09:36, 24 August 2018

Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.png
Available since: Gideros 2011.6

Description


The b2.Joint class is the base joint class. Joints are used to constraint two bodies together in various fashions. Some joints also feature limits and motors.

Methods

b2.Joint:getAnchorA returns the anchor point on bodyA in world coordinates
b2.Joint:getAnchorB returns the anchor point on bodyB in world coordinates
b2.Joint:getBodyA returns the first body attached to this joint
b2.Joint:getBodyB returns the second body attached to this joint
b2.Joint:getReactionForce returns the reaction force on bodyB at the joint anchor
b2.Joint:getReactionTorque returns the reaction torque on bodyB
b2.Joint:getType returns a value that represents the type
b2.Joint:isActive is active?

Events

Constants