Difference between revisions of "Event.PRE SOLVE"

From GiderosMobile
Line 4: Line 4:
 
'''<translate>Defined by</translate>:''' [[Special:MyLanguage/b2.World|b2.World]]<br/>
 
'''<translate>Defined by</translate>:''' [[Special:MyLanguage/b2.World|b2.World]]<br/>
 
=== <translate>Descriptio</translate>n ===
 
=== <translate>Descriptio</translate>n ===
<translate>This event is usually dispatched after `Event.BEGIN_CONTACT` and can be dispatched multiple times on each reaction between objects.  
+
<translate>This event is usually dispatched after [[Special:MyLanguage/Event.BEGIN_CONTACT|Event.BEGIN_CONTACT]] and can be dispatched multiple times on each reaction between objects.  
Usually in this event you can cancel or modify collisions in other ways using `event.contact` object.</translate>
+
Usually in this event you can cancel or modify collisions in other ways using ''event.contact'' object.</translate>
 
=== <translate>Parameters</translate> ===
 
=== <translate>Parameters</translate> ===
'''contact''': (b2.Contact) <translate>Contains instance of `b2.Contact` holding information about this collision</translate><br/>
+
'''contact''': (b2.Contact) <translate>Contains instance of [[Special:MyLanguage/b2.Contact|b2.Contact]] holding information about this collision</translate><br/>
'''fixtureA''': (b2.Fixture) <translate>Contains instance of `b2.Fixture` of first colliding body</translate><br/>
+
'''fixtureA''': (b2.Fixture) <translate>Contains instance of [[Special:MyLanguage/b2.Fixture|b2.Fixture]] of first colliding body</translate><br/>
'''fixtureB''': (b2.Fixture) <translate>Contains instance of `b2.Fixture` of second colliding body</translate><br/>
+
'''fixtureB''': (b2.Fixture) <translate>Contains instance of [[Special:MyLanguage/b2.Fixture|b2.Fixture]] of second colliding body</translate><br/>

Revision as of 09:36, 24 August 2018

Available since: Gideros 2011.6
Value: preSolve
Defined by: b2.World

Description

This event is usually dispatched after Event.BEGIN_CONTACT and can be dispatched multiple times on each reaction between objects. Usually in this event you can cancel or modify collisions in other ways using event.contact object.

Parameters

contact: (b2.Contact) Contains instance of b2.Contact holding information about this collision
fixtureA: (b2.Fixture) Contains instance of b2.Fixture of first colliding body
fixtureB: (b2.Fixture) Contains instance of b2.Fixture of second colliding body