Difference between revisions of "Event.STATE CONFLICT"
From GiderosMobile
Line 5: | Line 5: | ||
=== <translate>Descriptio</translate>n === | === <translate>Descriptio</translate>n === | ||
<translate>A conflict was detected between local data and server data. <br/> | <translate>A conflict was detected between local data and server data. <br/> | ||
− | Call | + | Call [[Special:MyLanguage/Gaming:resolveState|Gaming:resolveState]] to fix.<br/></translate> |
=== <translate>Parameters</translate> === | === <translate>Parameters</translate> === | ||
'''key''': (number) <translate>State key</translate><br/> | '''key''': (number) <translate>State key</translate><br/> |
Revision as of 09:35, 24 August 2018
Available since: Gideros 2012.09
Value: stateConflict
Defined by: Gaming
Description
A conflict was detected between local data and server data.
Call Gaming:resolveState to fix.
Parameters
key: (number) State key
version: (string) Version information
localData: (string) Local data
serverData: (stringr) Server data