Difference between revisions of "Gaming:updateState"
From GiderosMobile
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'''<translate>Class</translate>:''' [[Special:MyLanguage/Gaming|Gaming]]<br/> | '''<translate>Class</translate>:''' [[Special:MyLanguage/Gaming|Gaming]]<br/> | ||
=== <translate>Description</translate> === | === <translate>Description</translate> === | ||
− | <translate>Update a data element in cloud storage. Either | + | <translate>Update a data element in cloud storage. Either [[Special:MyLanguage/Event.STATE_ERROR|Event.STATE_ERROR]] or [[Special:MyLanguage/Event.STATE_CONFLICT|Event.STATE_CONFLICT]] will be triggered.</translate> |
<source lang="lua"> | <source lang="lua"> | ||
Gaming:updateState(key,data,immediate) | Gaming:updateState(key,data,immediate) |
Revision as of 09:34, 24 August 2018
Available since: Gideros 2012.09
Class: Gaming
Description
Update a data element in cloud storage. Either Event.STATE_ERROR or Event.STATE_CONFLICT will be triggered.
Gaming:updateState(key,data,immediate)
Parameters
key: (number) Key to update
data: (string) New data
immediate: (boolean) Push the update immediately