Difference between revisions of "Sound"

From GiderosMobile
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__NOTOC__
 
__NOTOC__
'''Supported platforms:''' android, ios, mac, pc<br/>
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'''<translate>Supported platforms</translate>:''' [[File:Platform android]][[File:Platform ios]][[File:Platform mac]][[File:Platform pc]]<br/>
'''Available since:''' Gideros 2011.6<br/>
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'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
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'''<translate>Inherits from</translate>:''' [[Special:MyLanguage/Object|Object]]<br/>
 
=== <translate>Description</translate> ===
 
=== <translate>Description</translate> ===
 
<translate><br />
 
<translate><br />
The [[Special:MyLanguage/Sound|Sound]] class lets you load and play WAV, MP3, MOD, XM, S3M and IT sound files.<br />
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The `Sound` class lets you load and play WAV, MP3, MOD, XM, S3M and IT sound files.<br />
Control of the playing sound is performed through the [[Special:MyLanguage/SoundChannel|SoundChannel]]<br />
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Control of the playing sound is performed through the `SoundChannel`<br />
 
object.<br />
 
object.<br />
 
<br /></translate>
 
<br /></translate>

Revision as of 09:28, 24 August 2018

Supported platforms: File:Platform androidFile:Platform iosFile:Platform macFile:Platform pc
Available since: Gideros 2011.6
Inherits from: Object

Description


The `Sound` class lets you load and play WAV, MP3, MOD, XM, S3M and IT sound files.
Control of the playing sound is performed through the `SoundChannel`
object.

Examples

Example

local sound = Sound.new(&quot;music.mp3&quot;)

local channel = sound:play()

-- after some time --
channel:stop()

Methods

Sound.new creates a new Sound object
Sound.setListenerPosition
Sound:getLength
Sound:play creates a new SoundChannel object to play the sound

Events

Constants