Difference between revisions of "Mesh:resizeColorArray"
From GiderosMobile
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| __NOTOC__ | __NOTOC__ | ||
| '''<translate>Available since</translate>:''' Gideros 2012.09<br/> | '''<translate>Available since</translate>:''' Gideros 2012.09<br/> | ||
| + | '''<translate>Class</translate>:''' [[Special:MyLanguage/Mesh|Mesh]]<br/> | ||
| === <translate>Description</translate> === | === <translate>Description</translate> === | ||
| <translate><br /> | <translate><br /> | ||
| − | Resizes the color array to contain  | + | Resizes the color array to contain `size` elements.<br /> | 
| <br /> | <br /> | ||
| − | If  | + | If `size` is smaller than the current color array size, the content is reduced to its first `size` elements, the rest being dropped.<br /> | 
| <br /> | <br /> | ||
| − | If  | + | If `size` is greater than the current color array size, the content is expanded by inserting at the end as many copies of 0s as needed to reach a size of `size` elements.<br /> | 
| <br /></translate> | <br /></translate> | ||
| <source lang="lua"> | <source lang="lua"> | ||
Revision as of 09:28, 24 August 2018
Available since: Gideros 2012.09
Class: Mesh
Description
Resizes the color array to contain `size` elements.
If `size` is smaller than the current color array size, the content is reduced to its first `size` elements, the rest being dropped.
If `size` is greater than the current color array size, the content is expanded by inserting at the end as many copies of 0s as needed to reach a size of `size` elements.
 Mesh:resizeColorArray(size)
Parameters
size: (number) new color array size 
