Difference between revisions of "Mesh:resizeColorArray"

From GiderosMobile
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__NOTOC__
 
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'''<translate>Available since</translate>:''' Gideros 2012.09<br/>
 
'''<translate>Available since</translate>:''' Gideros 2012.09<br/>
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'''<translate>Class</translate>:''' [[Special:MyLanguage/Mesh|Mesh]]<br/>
 
=== <translate>Description</translate> ===
 
=== <translate>Description</translate> ===
 
<translate><br />
 
<translate><br />
Resizes the color array to contain [[Special:MyLanguage/size|size]] elements.<br />
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Resizes the color array to contain `size` elements.<br />
 
<br />
 
<br />
If [[Special:MyLanguage/size|size]] is smaller than the current color array size, the content is reduced to its first [[Special:MyLanguage/size|size]] elements, the rest being dropped.<br />
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If `size` is smaller than the current color array size, the content is reduced to its first `size` elements, the rest being dropped.<br />
 
<br />
 
<br />
If [[Special:MyLanguage/size|size]] is greater than the current color array size, the content is expanded by inserting at the end as many copies of 0s as needed to reach a size of [[Special:MyLanguage/size|size]] elements.<br />
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If `size` is greater than the current color array size, the content is expanded by inserting at the end as many copies of 0s as needed to reach a size of `size` elements.<br />
 
<br /></translate>
 
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<source lang="lua">
 
<source lang="lua">

Revision as of 09:28, 24 August 2018

Available since: Gideros 2012.09
Class: Mesh

Description


Resizes the color array to contain `size` elements.

If `size` is smaller than the current color array size, the content is reduced to its first `size` elements, the rest being dropped.

If `size` is greater than the current color array size, the content is expanded by inserting at the end as many copies of 0s as needed to reach a size of `size` elements.

 Mesh:resizeColorArray(size)

Parameters

size: (number) new color array size