Difference between revisions of "B2.ParticleSystem"
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__NOTOC__ | __NOTOC__ | ||
− | '''Supported platforms:''' <br/> | + | '''<translate>Supported platforms</translate>:''' <br/> |
− | '''Available since:''' Gideros 2015.06.30<br/> | + | '''<translate>Available since</translate>:''' Gideros 2015.06.30<br/> |
=== <translate>Description</translate> === | === <translate>Description</translate> === | ||
<translate>Defines particle system in box2d world using Liquid fun</translate> | <translate>Defines particle system in box2d world using Liquid fun</translate> |
Revision as of 09:28, 24 August 2018
Supported platforms:
Available since: Gideros 2015.06.30
Description
Defines particle system in box2d world using Liquid fun
Examples
Simple particle system example
-- create world
local world = b2.World.new(0, 9.8)
local ps1= world:createParticleSystem({ radius=5})
ps1:setTexture(Texture.new("Bubble.png"))
stage:addChild(ps1)
ps1:createParticleGroup({shape=shape2,
position={x=500,y=250},
color = 0xFF0000,
alpha=1,
flags=0
})
ps1:createParticleGroup({shape=shape1,
position={x=400,y=50},
color = 0x0000FF,
alpha=1,
flags=0
})
-- step the world and then update the position and rotation of sprites
local function onEnterFrame()
world:step(1/60, 8, 3)
end
stage:addEventListener(Event.ENTER_FRAME, onEnterFrame)
Methodsb2.ParticleSystem:containsParticle |
EventsConstantsb2.ParticleSystem.FLAG_COLOR_MIXING |