Difference between revisions of "Sound:play"
From GiderosMobile
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__NOTOC__ | __NOTOC__ | ||
'''<translate>Available since</translate>:''' Gideros 2011.6<br/> | '''<translate>Available since</translate>:''' Gideros 2011.6<br/> | ||
+ | '''<translate>Class</translate>:''' [[Special:MyLanguage/Sound|Sound]]<br/> | ||
=== <translate>Description</translate> === | === <translate>Description</translate> === | ||
<translate><br /> | <translate><br /> | ||
− | Creates a new | + | Creates a new `SoundChannel` object to play the sound. By using the retured `SoundChannel` object,<br /> |
you can stop the sound and monitor the position.<br /> | you can stop the sound and monitor the position.<br /> | ||
<br /></translate> | <br /></translate> | ||
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'''paused''': (boolean, default = false) <translate></translate> <br/> | '''paused''': (boolean, default = false) <translate></translate> <br/> | ||
=== <translate>Return values</translate> === | === <translate>Return values</translate> === | ||
− | '''<translate>Returns</translate>''' (SoundChannel) <translate>A | + | '''<translate>Returns</translate>''' (SoundChannel) <translate>A `SoundChannel` object, which you use to control the sound. This function returns `nil` if you run out of available sound channels.</translate><br/> |
Revision as of 09:27, 24 August 2018
Available since: Gideros 2011.6
Class: Sound
Description
Creates a new `SoundChannel` object to play the sound. By using the retured `SoundChannel` object,
you can stop the sound and monitor the position.
(SoundChannel) = Sound:play(startTime,looping,paused)
Parameters
startTime: (number, default = 0) The initial position in milliseconds at which playback should start.
looping: (boolean, default = false)
paused: (boolean, default = false)
Return values
Returns (SoundChannel) A `SoundChannel` object, which you use to control the sound. This function returns `nil` if you run out of available sound channels.