Difference between revisions of "TextureRegion"

From GiderosMobile
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__NOTOC__
 
__NOTOC__
'''Supported platforms:''' android, ios, mac, pc<br/>
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'''<translate>Supported platforms</translate>:''' [[File:Platform android]][[File:Platform ios]][[File:Platform mac]][[File:Platform pc]]<br/>
'''Available since:''' Gideros 2011.6<br/>
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'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
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'''<translate>Inherits from</translate>:''' [[Special:MyLanguage/Object|Object]]<br/>
 
=== <translate>Description</translate> ===
 
=== <translate>Description</translate> ===
 
<translate><br />
 
<translate><br />
The [[Special:MyLanguage/TextureRegion|TextureRegion]] class specifies a texture and a rectangular region in it. It is used to define independent texture regions<br />
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The `TextureRegion` class specifies a texture and a rectangular region in it. It is used to define independent texture regions<br />
 
within a texture atlas which is a large image, which contains many smaller sub-images.<br />
 
within a texture atlas which is a large image, which contains many smaller sub-images.<br />
 
<br /></translate>
 
<br /></translate>

Revision as of 09:27, 24 August 2018

Supported platforms: File:Platform androidFile:Platform iosFile:Platform macFile:Platform pc
Available since: Gideros 2011.6
Inherits from: Object

Description


The `TextureRegion` class specifies a texture and a rectangular region in it. It is used to define independent texture regions
within a texture atlas which is a large image, which contains many smaller sub-images.

Examples

Example

local texture = Texture.new(&quot;atlas.png&quot;)

-- define 4 equal regions of size 100x100 from &quot;atlas.png&quot;
local region1 = TextureRegion.new(texture, 0,   0,   100, 100)
local region2 = TextureRegion.new(texture, 100, 0,   100, 100)
local region3 = TextureRegion.new(texture, 100, 100, 100, 100)
local region4 = TextureRegion.new(texture, 0,   100, 100, 100)

-- add these regions to scene tree
local bitmap1 = Bitmap.new(region1)
local bitmap2 = Bitmap.new(region2)
local bitmap3 = Bitmap.new(region3)
local bitmap4 = Bitmap.new(region4)

stage:addChild(bitmap1)
stage:addChild(bitmap2)
stage:addChild(bitmap3)
stage:addChild(bitmap4)

Methods

TextureRegion.new creates a new TextureRegion object
TextureRegion.new
TextureRegion:getRegion returns the coordinates of the region
TextureRegion:getScale returns the scale ratio of the underlying atlas
TextureRegion:setRegion sets the coordinates of the region

Events

Constants