Difference between revisions of "Gaming:updateState"
From GiderosMobile
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__NOTOC__ | __NOTOC__ | ||
'''<translate>Available since</translate>:''' Gideros 2012.09<br/> | '''<translate>Available since</translate>:''' Gideros 2012.09<br/> | ||
+ | '''<translate>Class</translate>:''' [[Special:MyLanguage/Gaming|Gaming]]<br/> | ||
=== <translate>Description</translate> === | === <translate>Description</translate> === | ||
− | <translate>Update a data element in cloud storage. Either | + | <translate>Update a data element in cloud storage. Either `Event.STATE_ERROR` or `Event.STATE_CONFLICT` will be triggered.</translate> |
<source lang="lua"> | <source lang="lua"> | ||
Gaming:updateState(key,data,immediate) | Gaming:updateState(key,data,immediate) |
Revision as of 09:27, 24 August 2018
Available since: Gideros 2012.09
Class: Gaming
Description
Update a data element in cloud storage. Either `Event.STATE_ERROR` or `Event.STATE_CONFLICT` will be triggered.
Gaming:updateState(key,data,immediate)
Parameters
key: (number) Key to update
data: (string) New data
immediate: (boolean) Push the update immediately