Difference between revisions of "FBInstant.getLocale"
From GiderosMobile
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__NOTOC__ | __NOTOC__ | ||
− | '''Available since:''' Gideros 2018.3<br/> | + | '''<translate>Available since</translate>:''' Gideros 2018.3<br/> |
− | === Description === | + | === <translate>Description</translate> === |
<translate><br /> | <translate><br /> | ||
The current locale. See https://www.facebook.com/translations/FacebookLocales.xml for a complete list of supported locale values. Use this to determine what language the current game should be localized with.<br /> | The current locale. See https://www.facebook.com/translations/FacebookLocales.xml for a complete list of supported locale values. Use this to determine what language the current game should be localized with.<br /> | ||
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(string) = FBInstant.getLocale() | (string) = FBInstant.getLocale() | ||
</source> | </source> | ||
− | === Return values === | + | === <translate>Return values</translate> === |
− | '''Returns''' (string) <translate>The current locale.</translate><br/> | + | '''<translate>Returns</translate>''' (string) <translate>The current locale.</translate><br/> |
Revision as of 07:29, 24 August 2018
Available since: Gideros 2018.3
Description
The current locale. See https://www.facebook.com/translations/FacebookLocales.xml for a complete list of supported locale values. Use this to determine what language the current game should be localized with.
The locale string returned is a five-character Facebook locale code of the form xx_XX.
(string) = FBInstant.getLocale()
Return values
Returns (string) The current locale.