Difference between revisions of "Viewport:setProjection"
From GiderosMobile
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
− | '''Available since:''' Gideros 2016.06<br/> | + | '''<translate>Available since</translate>:''' Gideros 2016.06<br/> |
− | === Description === | + | === <translate>Description</translate> === |
<translate>Specify a projection matrix to use when displaying the content. Useful for rendering 3D worlds where units are not related to screen dimensions, and where a perspective must be applied.</translate> | <translate>Specify a projection matrix to use when displaying the content. Useful for rendering 3D worlds where units are not related to screen dimensions, and where a perspective must be applied.</translate> | ||
<source lang="lua"> | <source lang="lua"> | ||
Viewport:setProjection(matrix) | Viewport:setProjection(matrix) | ||
</source> | </source> | ||
− | === Parameters === | + | === <translate>Parameters</translate> === |
'''matrix''': (Matrix) <translate>Matrix to transform viewport</translate> <br/> | '''matrix''': (Matrix) <translate>Matrix to transform viewport</translate> <br/> |
Revision as of 07:29, 24 August 2018
Available since: Gideros 2016.06
Description
Specify a projection matrix to use when displaying the content. Useful for rendering 3D worlds where units are not related to screen dimensions, and where a perspective must be applied.
Viewport:setProjection(matrix)
Parameters
matrix: (Matrix) Matrix to transform viewport