Difference between revisions of "B2.MouseJoint"
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'''Supported platforms:''' android, ios, mac, pc<br/> | '''Supported platforms:''' android, ios, mac, pc<br/> | ||
'''Available since:''' Gideros 2011.6<br/> | '''Available since:''' Gideros 2011.6<br/> | ||
− | === Description === | + | === <translate>Description</translate> === |
<translate><br /> | <translate><br /> | ||
A mouse joint is used to make a point on a body track a specified world point. This a soft constraint with a maximum force. This allows the constraint to stretch and without applying huge forces.<br /> | A mouse joint is used to make a point on a body track a specified world point. This a soft constraint with a maximum force. This allows the constraint to stretch and without applying huge forces.<br /> | ||
<br /></translate> | <br /></translate> | ||
− | === Examples === | + | === <translate>Examples</translate> === |
'''Mouse joint'''<br/> | '''Mouse joint'''<br/> | ||
<source lang="lua">--create empty box2d body for joint | <source lang="lua">--create empty box2d body for joint | ||
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{|- | {|- | ||
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
− | === Methods === | + | === <translate>Methods</translate> === |
[[Special:MyLanguage/b2.MouseJoint:getDampingRatio|b2.MouseJoint:getDampingRatio]] ''<translate>returns the damping ratio</translate>''<br/> | [[Special:MyLanguage/b2.MouseJoint:getDampingRatio|b2.MouseJoint:getDampingRatio]] ''<translate>returns the damping ratio</translate>''<br/> | ||
[[Special:MyLanguage/b2.MouseJoint:getFrequency|b2.MouseJoint:getFrequency]] ''<translate>returns the response frequency in Hertz</translate>''<br/> | [[Special:MyLanguage/b2.MouseJoint:getFrequency|b2.MouseJoint:getFrequency]] ''<translate>returns the response frequency in Hertz</translate>''<br/> | ||
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[[Special:MyLanguage/b2.MouseJoint:setTarget|b2.MouseJoint:setTarget]] ''<translate>updates the target point</translate>''<br/> | [[Special:MyLanguage/b2.MouseJoint:setTarget|b2.MouseJoint:setTarget]] ''<translate>updates the target point</translate>''<br/> | ||
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
− | === Events === | + | === <translate>Events</translate> === |
− | === Constants === | + | === <translate>Constants</translate> === |
|} | |} |
Revision as of 07:28, 24 August 2018
Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6
Description
A mouse joint is used to make a point on a body track a specified world point. This a soft constraint with a maximum force. This allows the constraint to stretch and without applying huge forces.
Examples
Mouse joint
--create empty box2d body for joint
local ground = world:createBody({})
--joint with dummy body
local mouseJoint = nil
-- create a mouse joint on mouse down
function self:onMouseDown(event)
local jointDef = b2.createMouseJointDef(ground, body, event.x, event.y, 100000)
mouseJoint = world:createJoint(jointDef)
end
-- update the target of mouse joint on mouse move
function self:onMouseMove(event)
if mouseJoint ~= nil then
mouseJoint:setTarget(event.x, event.y)
end
end
-- destroy the mouse joint on mouse up
function self:onMouseUp(event)
if mouseJoint ~= nil then
world:destroyJoint(mouseJoint)
mouseJoint = nil
end
end
Methodsb2.MouseJoint:getDampingRatio returns the damping ratio |
EventsConstants |