Difference between revisions of "FBInstant.setLoadingProgress"
From GiderosMobile
| Line 1: | Line 1: | ||
| __NOTOC__ | __NOTOC__ | ||
| − | '''Available since:''' Gideros 2018.3<br/> | + | '''<translate>Available since</translate>:''' Gideros 2018.3<br/> | 
| − | === Description === | + | === <translate>Description</translate> === | 
| <translate><br /> | <translate><br /> | ||
| Report the game's initial loading progress.<br /></translate> | Report the game's initial loading progress.<br /></translate> | ||
| Line 7: | Line 7: | ||
|   FBInstant.setLoadingProgress(percentage) |   FBInstant.setLoadingProgress(percentage) | ||
| </source> | </source> | ||
| − | === Parameters === | + | === <translate>Parameters</translate> === | 
| '''percentage''': (number) <translate>A number between 0 and 100.</translate> <br/> | '''percentage''': (number) <translate>A number between 0 and 100.</translate> <br/> | ||
| − | === Examples === | + | === <translate>Examples</translate> === | 
| '''Example'''<br/> | '''Example'''<br/> | ||
| <source lang="lua"> | <source lang="lua"> | ||
Revision as of 07:28, 24 August 2018
Available since: Gideros 2018.3
Description
Report the game's initial loading progress.
 FBInstant.setLoadingProgress(percentage)
Parameters
percentage: (number) A number between 0 and 100. 
Examples
Example
FBInstant.getSupportedAPIs( function(result,error)
local progressCount=0
function progress()
	progressCount+=1
	local steps=9 -- set to the number of times progress() called
	local percent=70+((30/steps)*progressCount)  -- on export set the % to 70
	print("Progress",progressCount,percent.."%")
	if FBInstant then FBInstant.setLoadingProgress(percent) end
end
progress() -- do this multiple times as you load images, process data, etc
-- eventually call FBInstant.startGameAsync(function) just before starting the game proper.
end)
<br/>
