Difference between revisions of "FBInstant.setLoadingProgress"
From GiderosMobile
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__NOTOC__ | __NOTOC__ | ||
− | '''Available since:''' Gideros 2018.3<br/> | + | '''<translate>Available since</translate>:''' Gideros 2018.3<br/> |
− | === Description === | + | === <translate>Description</translate> === |
<translate><br /> | <translate><br /> | ||
Report the game's initial loading progress.<br /></translate> | Report the game's initial loading progress.<br /></translate> | ||
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FBInstant.setLoadingProgress(percentage) | FBInstant.setLoadingProgress(percentage) | ||
</source> | </source> | ||
− | === Parameters === | + | === <translate>Parameters</translate> === |
'''percentage''': (number) <translate>A number between 0 and 100.</translate> <br/> | '''percentage''': (number) <translate>A number between 0 and 100.</translate> <br/> | ||
− | === Examples === | + | === <translate>Examples</translate> === |
'''Example'''<br/> | '''Example'''<br/> | ||
<source lang="lua"> | <source lang="lua"> |
Revision as of 07:28, 24 August 2018
Available since: Gideros 2018.3
Description
Report the game's initial loading progress.
FBInstant.setLoadingProgress(percentage)
Parameters
percentage: (number) A number between 0 and 100.
Examples
Example
FBInstant.getSupportedAPIs( function(result,error)
local progressCount=0
function progress()
progressCount+=1
local steps=9 -- set to the number of times progress() called
local percent=70+((30/steps)*progressCount) -- on export set the % to 70
print("Progress",progressCount,percent.."%")
if FBInstant then FBInstant.setLoadingProgress(percent) end
end
progress() -- do this multiple times as you load images, process data, etc
-- eventually call FBInstant.startGameAsync(function) just before starting the game proper.
end)
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