Difference between revisions of "FBInstant.context.createAsync"

From GiderosMobile
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__NOTOC__
 
__NOTOC__
'''Available since:''' Gideros 2018.3<br/>
+
'''<translate>Available since</translate>:''' Gideros 2018.3<br/>
=== Description ===
+
=== <translate>Description</translate> ===
 
<translate><br />
 
<translate><br />
 
Attempts to create or switch into a context between a specified player and the current player. The returned promise will reject if the player listed is not a Connected Player of the current player or if the player does not provide permission to enter the new context. Otherwise, the promise will resolve when the game has switched into the new context.<br />
 
Attempts to create or switch into a context between a specified player and the current player. The returned promise will reject if the player listed is not a Connected Player of the current player or if the player does not provide permission to enter the new context. Otherwise, the promise will resolve when the game has switched into the new context.<br />
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  FBInstant.context.createAsync(id,callback)
 
  FBInstant.context.createAsync(id,callback)
 
</source>
 
</source>
=== Parameters ===
+
=== <translate>Parameters</translate> ===
 
'''id''': (string) <translate>ID of the player.</translate> <br/>
 
'''id''': (string) <translate>ID of the player.</translate> <br/>
 
'''callback''': (function) <translate>A function that will be called with two arguments: true when the game has switched into the new context or nil if the operation failed, and an error code if the function failed.</translate> <br/>
 
'''callback''': (function) <translate>A function that will be called with two arguments: true when the game has switched into the new context or nil if the operation failed, and an error code if the function failed.</translate> <br/>
=== Examples ===
+
=== <translate>Examples</translate> ===
 
'''Example'''<br/>
 
'''Example'''<br/>
 
<source lang="lua">
 
<source lang="lua">

Revision as of 07:28, 24 August 2018

Available since: Gideros 2018.3

Description


Attempts to create or switch into a context between a specified player and the current player. The returned promise will reject if the player listed is not a Connected Player of the current player or if the player does not provide permission to enter the new context. Otherwise, the promise will resolve when the game has switched into the new context.

 FBInstant.context.createAsync(id,callback)

Parameters

id: (string) ID of the player.
callback: (function) A function that will be called with two arguments: true when the game has switched into the new context or nil if the operation failed, and an error code if the function failed.

Examples

Example

print(FBInstant.context.getID()) -- eg returns 1122334455
FBInstant.context.createAsync("12345678", function(result,error)
    if result then
		print(FBInstant.context.getID()) -- eg returns 5544332211
	end
end)
<br/>