Difference between revisions of "Mesh:setVertex"

From GiderosMobile
Line 1: Line 1:
 
__NOTOC__
 
__NOTOC__
'''Available since:''' Gideros 2012.09<br/>
+
'''<translate>Available since</translate>:''' Gideros 2012.09<br/>
=== Description ===
+
=== <translate>Description</translate> ===
 
<translate><br />
 
<translate><br />
 
Sets a vertex at vertex array. Indices are start from 1. If the vertex array is not large enough, it&#039;s expanded automatically.<br />
 
Sets a vertex at vertex array. Indices are start from 1. If the vertex array is not large enough, it&#039;s expanded automatically.<br />
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  Mesh:setVertex(i,x,y)
 
  Mesh:setVertex(i,x,y)
 
</source>
 
</source>
=== Parameters ===
+
=== <translate>Parameters</translate> ===
 
'''i''': (number) <translate>index</translate> <br/>
 
'''i''': (number) <translate>index</translate> <br/>
 
'''x''': (number) <translate>x coordinate</translate> <br/>
 
'''x''': (number) <translate>x coordinate</translate> <br/>
 
'''y''': (number) <translate>y coordinate</translate> <br/>
 
'''y''': (number) <translate>y coordinate</translate> <br/>
=== Examples ===
+
=== <translate>Examples</translate> ===
 
'''Example'''<br/>
 
'''Example'''<br/>
 
<source lang="lua">-- set the first 3 vertex positions as (100, 100), (150, 100) and (100, 150).
 
<source lang="lua">-- set the first 3 vertex positions as (100, 100), (150, 100) and (100, 150).

Revision as of 07:28, 24 August 2018

Available since: Gideros 2012.09

Description


Sets a vertex at vertex array. Indices are start from 1. If the vertex array is not large enough, it's expanded automatically.

 Mesh:setVertex(i,x,y)

Parameters

i: (number) index
x: (number) x coordinate
y: (number) y coordinate

Examples

Example

-- set the first 3 vertex positions as (100, 100), (150, 100) and (100, 150).
mesh:setVertex(1, 100, 100)
mesh:setVertex(2, 150, 100)
mesh:setVertex(3, 100, 150)