Difference between revisions of "RenderTarget"
From GiderosMobile
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'''Supported platforms:''' <br/> | '''Supported platforms:''' <br/> | ||
'''Available since:''' Gideros 2013.06<br/> | '''Available since:''' Gideros 2013.06<br/> | ||
− | === Description === | + | === <translate>Description</translate> === |
<translate>RenderTarget is a texture on which provided Sprite hierarchy can be rendered. | <translate>RenderTarget is a texture on which provided Sprite hierarchy can be rendered. | ||
It can be used in any case in which Texture can be used.</translate> | It can be used in any case in which Texture can be used.</translate> | ||
− | === Examples === | + | === <translate>Examples</translate> === |
'''Using as texture and updating RenderTarget'''<br/> | '''Using as texture and updating RenderTarget'''<br/> | ||
<source lang="lua">--original bitmap | <source lang="lua">--original bitmap | ||
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{|- | {|- | ||
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
− | === Methods === | + | === <translate>Methods</translate> === |
[[Special:MyLanguage/RenderTarget.new|RenderTarget.new]] ''<translate>Creates new RenderTarget object</translate>''<br/> | [[Special:MyLanguage/RenderTarget.new|RenderTarget.new]] ''<translate>Creates new RenderTarget object</translate>''<br/> | ||
[[Special:MyLanguage/RenderTarget:clear|RenderTarget:clear]] ''<translate>Clears rendered texture</translate>''<br/> | [[Special:MyLanguage/RenderTarget:clear|RenderTarget:clear]] ''<translate>Clears rendered texture</translate>''<br/> | ||
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[[Special:MyLanguage/RenderTarget:save|RenderTarget:save]] ''<translate>save contents of RenderTarget as image</translate>''<br/> | [[Special:MyLanguage/RenderTarget:save|RenderTarget:save]] ''<translate>save contents of RenderTarget as image</translate>''<br/> | ||
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
− | === Events === | + | === <translate>Events</translate> === |
− | === Constants === | + | === <translate>Constants</translate> === |
|} | |} |
Revision as of 07:28, 24 August 2018
Supported platforms:
Available since: Gideros 2013.06
Description
RenderTarget is a texture on which provided Sprite hierarchy can be rendered. It can be used in any case in which Texture can be used.
Examples
Using as texture and updating RenderTarget
--original bitmap
local source = Bitmap.new(Texture.new("crate.png", true))
--render target
local rt = RenderTarget.new(source:getWidth(), source:getHeight())
--bitmap with rendertarget as texture
local bmp = Bitmap.new(rt)
bmp:setPosition(200, 0)
stage:addChild(bmp)
--updating source updated Bitmap
local frame = 0
stage:addEventListener(Event.ENTER_FRAME, function(event)
local r = math.sin(frame * 0.03) * 0.3 + 0.7
local g = math.sin(frame * 0.04) * 0.3 + 0.7
local b = math.sin(frame * 0.05) * 0.3 + 0.7
source:setColorTransform(r, g, b, 1)
frame = frame + 1
rt:draw(source)
end)
MethodsRenderTarget.new Creates new RenderTarget object |
EventsConstants |