Difference between revisions of "B2.ChainShape"
From GiderosMobile
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'''Supported platforms:''' android, ios, mac, pc<br/> | '''Supported platforms:''' android, ios, mac, pc<br/> | ||
'''Available since:''' Gideros 2012.2.2<br/> | '''Available since:''' Gideros 2012.2.2<br/> | ||
− | === Description === | + | === <translate>Description</translate> === |
<translate><br /> | <translate><br /> | ||
A chain shape is a free form sequence of line segments. The chain has two-sided collision, so you can use inside <br /> | A chain shape is a free form sequence of line segments. The chain has two-sided collision, so you can use inside <br /> | ||
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</ul><br /> | </ul><br /> | ||
<br /></translate> | <br /></translate> | ||
− | === Examples === | + | === <translate>Examples</translate> === |
'''Create world bounds using ChainShape'''<br/> | '''Create world bounds using ChainShape'''<br/> | ||
<source lang="lua">local body = world:createBody{type = b2.STATIC_BODY} | <source lang="lua">local body = world:createBody{type = b2.STATIC_BODY} | ||
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{|- | {|- | ||
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
− | === Methods === | + | === <translate>Methods</translate> === |
[[Special:MyLanguage/b2.ChainShape.new|b2.ChainShape.new]] <br/> | [[Special:MyLanguage/b2.ChainShape.new|b2.ChainShape.new]] <br/> | ||
[[Special:MyLanguage/b2.ChainShape:createChain|b2.ChainShape:createChain]] ''<translate>creates a chain with isolated end vertices</translate>''<br/> | [[Special:MyLanguage/b2.ChainShape:createChain|b2.ChainShape:createChain]] ''<translate>creates a chain with isolated end vertices</translate>''<br/> | ||
[[Special:MyLanguage/b2.ChainShape:createLoop|b2.ChainShape:createLoop]] ''<translate>creates a loop</translate>''<br/> | [[Special:MyLanguage/b2.ChainShape:createLoop|b2.ChainShape:createLoop]] ''<translate>creates a loop</translate>''<br/> | ||
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
− | === Events === | + | === <translate>Events</translate> === |
− | === Constants === | + | === <translate>Constants</translate> === |
|} | |} |
Revision as of 07:28, 24 August 2018
Supported platforms: android, ios, mac, pc
Available since: Gideros 2012.2.2
Description
A chain shape is a free form sequence of line segments. The chain has two-sided collision, so you can use inside
and outside collision. Therefore, you may use any winding order. Connectivity information is used to create smooth collisions.
<ul>
<li>*Note:** The chain will not collide properly if there are self-intersections.</li>
</ul>
Examples
Create world bounds using ChainShape
local body = world:createBody{type = b2.STATIC_BODY}
body:setPosition(0, 0)
local chain = b2.ChainShape.new()
chain:createLoop(
0,0,
application:getContentWidth(), 0,
application:getContentWidth(), application:getContentHeight(),
0, application:getContentHeight()
)
local fixture = body:createFixture{shape = chain, density = 1.0,
friction = 1, restitution = 0.3}
Methodsb2.ChainShape.new |
EventsConstants |