Difference between revisions of "Texture"
From GiderosMobile
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<br /></translate> | <br /></translate> | ||
{|- | {|- | ||
− | | style="width: 50%;"| | + | | style="width: 50%; vertical-align:top;"| |
=== Methods === | === Methods === | ||
− | [[Texture.new]] | + | [[Texture.new]] ''<translate>creates a new Texture object</translate>''<br/> |
− | [[Texture.new]] | + | [[Texture.new]] <br/> |
− | | style="width: 50%;"| | + | | style="width: 50%; vertical-align:top;"| |
=== Events === | === Events === | ||
=== Constants === | === Constants === | ||
|} | |} |
Revision as of 14:33, 23 August 2018
Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6
Description
The Texture class lets you work with textures in an application. The Texture class lets you create
a new Texture object to load from an image file and display in scene tree.
MethodsTexture.new creates a new Texture object |
EventsConstants |