Difference between revisions of "TextureRegion"

From GiderosMobile
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stage:addChild(bitmap4)</source>
 
stage:addChild(bitmap4)</source>
 
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=== Methods ===
 
=== Methods ===
[[TextureRegion.new]] {{<translate>creates a new TextureRegion object</translate>}}<br/>
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[[TextureRegion.new]] ''<translate>creates a new TextureRegion object</translate>''<br/>
[[TextureRegion.new]] {{<translate></translate>}}<br/>
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[[TextureRegion.new]] <br/>
[[TextureRegion:getRegion]] {{<translate>returns the coordinates of the region</translate>}}<br/>
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[[TextureRegion:getRegion]] ''<translate>returns the coordinates of the region</translate>''<br/>
[[TextureRegion:getScale]] {{<translate>returns the scale ratio of the underlying atlas</translate>}}<br/>
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[[TextureRegion:getScale]] ''<translate>returns the scale ratio of the underlying atlas</translate>''<br/>
[[TextureRegion:setRegion]] {{<translate>sets the coordinates of the region</translate>}}<br/>
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[[TextureRegion:setRegion]] ''<translate>sets the coordinates of the region</translate>''<br/>
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=== Events ===
 
=== Events ===
 
=== Constants ===
 
=== Constants ===
 
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Revision as of 14:33, 23 August 2018

Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6

Description


The TextureRegion class specifies a texture and a rectangular region in it. It is used to define independent texture regions
within a texture atlas which is a large image, which contains many smaller sub-images.

Examples

Example

local texture = Texture.new(&quot;atlas.png&quot;)

-- define 4 equal regions of size 100x100 from &quot;atlas.png&quot;
local region1 = TextureRegion.new(texture, 0,   0,   100, 100)
local region2 = TextureRegion.new(texture, 100, 0,   100, 100)
local region3 = TextureRegion.new(texture, 100, 100, 100, 100)
local region4 = TextureRegion.new(texture, 0,   100, 100, 100)

-- add these regions to scene tree
local bitmap1 = Bitmap.new(region1)
local bitmap2 = Bitmap.new(region2)
local bitmap3 = Bitmap.new(region3)
local bitmap4 = Bitmap.new(region4)

stage:addChild(bitmap1)
stage:addChild(bitmap2)
stage:addChild(bitmap3)
stage:addChild(bitmap4)

Methods

TextureRegion.new creates a new TextureRegion object
TextureRegion.new
TextureRegion:getRegion returns the coordinates of the region
TextureRegion:getScale returns the scale ratio of the underlying atlas
TextureRegion:setRegion sets the coordinates of the region

Events

Constants