Difference between revisions of "SoundChannel"
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| <br /></translate> | <br /></translate> | ||
| {|- | {|- | ||
| − | | style="width: 50%;"| | + | | style="width: 50%; vertical-align:top;"| | 
| === Methods === | === Methods === | ||
| − | [[SoundChannel:getPitch]]  | + | [[SoundChannel:getPitch]] ''<translate>returns the current pitch of the sound channel</translate>''<br/> | 
| − | [[SoundChannel:getPosition]]  | + | [[SoundChannel:getPosition]] ''<translate>returns the position of the current playback</translate>''<br/> | 
| − | [[SoundChannel:getVolume]]  | + | [[SoundChannel:getVolume]] ''<translate>returns the current volume of the sound channel</translate>''<br/> | 
| − | [[SoundChannel:isLooping]]  | + | [[SoundChannel:isLooping]] ''<translate>returns the looping state of the channel</translate>''<br/> | 
| − | [[SoundChannel:isPaused]]  | + | [[SoundChannel:isPaused]] ''<translate>returns the paused state of the channel</translate>''<br/> | 
| − | [[SoundChannel:isPlaying]]  | + | [[SoundChannel:isPlaying]] ''<translate>returns the playing state for the sound channel</translate>''<br/> | 
| − | [[SoundChannel:setLooping]]  | + | [[SoundChannel:setLooping]] ''<translate>sets the looping state of the channel</translate>''<br/> | 
| − | [[SoundChannel:setPaused]]  | + | [[SoundChannel:setPaused]] ''<translate>sets the paused state of the channel</translate>''<br/> | 
| − | [[SoundChannel:setPitch]]  | + | [[SoundChannel:setPitch]] ''<translate>sets the pitch of the sound channel</translate>''<br/> | 
| − | [[SoundChannel:setPosition]]  | + | [[SoundChannel:setPosition]] ''<translate>sets the position of the current playback</translate>''<br/> | 
| − | [[SoundChannel:setVolume]]  | + | [[SoundChannel:setVolume]] ''<translate>sets the volume of the sound channel</translate>''<br/> | 
| − | [[SoundChannel:setWorldPosition]]  | + | [[SoundChannel:setWorldPosition]] ''<translate></translate>''<br/> | 
| − | [[SoundChannel:stop]]  | + | [[SoundChannel:stop]] ''<translate>stops the sound playing in the channel</translate>''<br/> | 
| − | | style="width: 50%;"| | + | | style="width: 50%; vertical-align:top;"| | 
| === Events === | === Events === | ||
| [[Event.COMPLETE]]<br/> | [[Event.COMPLETE]]<br/> | ||
| === Constants === | === Constants === | ||
| |} | |} | ||
Revision as of 14:29, 23 August 2018
Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6
Description
The SoundChannel class is used to control and monitor a playing sound.
SoundChannel Events
- Event.COMPLETE = "complete" When the sound channel has finished playing, Event.COMPLETE event is dispatched.
| MethodsSoundChannel:getPitch returns the current pitch of the sound channel | EventsConstants | 
