Difference between revisions of "B2.FrictionJoint"
From GiderosMobile
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| style="width: 50%;"| | | style="width: 50%;"| | ||
=== Methods === | === Methods === | ||
− | [[b2.FrictionJoint:getMaxForce]] | + | [[b2.FrictionJoint:getMaxForce]] {{<translate>returns the maximum friction force in N</translate>}}<br/> |
− | [[b2.FrictionJoint:getMaxTorque]] | + | [[b2.FrictionJoint:getMaxTorque]] {{<translate>returns the maximum friction torque in N*m</translate>}}<br/> |
− | [[b2.FrictionJoint:setMaxForce]] | + | [[b2.FrictionJoint:setMaxForce]] {{<translate>sets the maximum friction force in N</translate>}}<br/> |
− | [[b2.FrictionJoint:setMaxTorque]] | + | [[b2.FrictionJoint:setMaxTorque]] {{<translate>sets the maximum friction torque in N*m</translate>}}<br/> |
| style="width: 50%;"| | | style="width: 50%;"| | ||
=== Events === | === Events === | ||
=== Constants === | === Constants === | ||
|} | |} |
Revision as of 14:19, 23 August 2018
Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6
Description
Friction joint. This is used for top-down friction. It provides 2D translational friction and angular friction.
Examples
Friction joint
--create empty box2d body for joint
local ground = world:createBody({})
ground:setPosition(350, 480)
--create friction joint
local jointDef = b2.createFrictionJointDef(body, ground, 350, 200)
local frictionJoint = world:createJoint(jointDef)
--set maximum friction force to slow down the ball
frictionJoint:setMaxForce(100)