Difference between revisions of "Event"
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=== Description === | === Description === | ||
<translate><br /> | <translate><br /> | ||
− | The objects of | + | The objects of [[Event` class contains information about an event that has occurred. `Event]] objects<br /> |
are passed to event listeners when an event occurs.<br /> | are passed to event listeners when an event occurs.<br /> | ||
<br /> | <br /> | ||
Usually event objects contains specific additional information about the event that has occured. For example,<br /> | Usually event objects contains specific additional information about the event that has occured. For example,<br /> | ||
− | when an | + | when an [[Event.MOUSE_DOWN` event occurs, `x` and `y]] fields contain the coordinates.<br /> |
Users can create their own events and dispatch through the event mechanism.<br /></translate> | Users can create their own events and dispatch through the event mechanism.<br /></translate> | ||
=== Examples === | === Examples === |
Revision as of 13:55, 23 August 2018
Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6
Description
The objects of Event` class contains information about an event that has occurred. `Event objects
are passed to event listeners when an event occurs.
Usually event objects contains specific additional information about the event that has occured. For example,
when an Event.MOUSE_DOWN` event occurs, `x` and `y fields contain the coordinates.
Users can create their own events and dispatch through the event mechanism.
Examples
Mouse down event example
function onMouseDown(event)
print(event.x, event.y)
end
mysprite:addEventListener(Event.MOUSE_DOWN, onMouseDown)
User created event
local event = Event.new("myevent")
event.data1 = "12345"
event.data2 = "abcde"
mydispatcher:dispatchEvent(event)
MethodsEvent.new - creates a new Event object |
EventsConstants |