Difference between revisions of "B2.RopeJoint"

From GiderosMobile
Line 7: Line 7:
 
Warning: if you attempt to change the maximum length during the simulation you will get some non-physical behavior.<br />
 
Warning: if you attempt to change the maximum length during the simulation you will get some non-physical behavior.<br />
 
A model that would allow you to dynamically modify the length would have some sponginess, so I chose not to implement it that way.<br />
 
A model that would allow you to dynamically modify the length would have some sponginess, so I chose not to implement it that way.<br />
See [[[b2.DistanceJoint]]] if you want to dynamically control length. <br />
+
See [[b2.DistanceJoint]] if you want to dynamically control length. <br />
 
<br /></translate>
 
<br /></translate>
 
{|-
 
{|-

Revision as of 13:54, 23 August 2018

Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6

Description


A rope joint enforces a maximum distance between two points on two bodies. It has no other effect.
Warning: if you attempt to change the maximum length during the simulation you will get some non-physical behavior.
A model that would allow you to dynamically modify the length would have some sponginess, so I chose not to implement it that way.
See b2.DistanceJoint if you want to dynamically control length.

Methods

b2.RopeJoint:getMaxLength -
b2.RopeJoint:setMaxLength -

Events

Constants