Difference between revisions of "B2.ParticleSystem"
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'''Available since:''' Gideros 2015.06.30<br/> | '''Available since:''' Gideros 2015.06.30<br/> | ||
=== Description === | === Description === | ||
− | Defines particle system in box2d world using Liquid fun | + | <translate>Defines particle system in box2d world using Liquid fun</translate> |
=== Examples === | === Examples === | ||
'''Simple particle system example'''<br/> | '''Simple particle system example'''<br/> |
Revision as of 13:38, 23 August 2018
Supported platforms:
Available since: Gideros 2015.06.30
Description
Defines particle system in box2d world using Liquid fun
Examples
Simple particle system example
-- create world
local world = b2.World.new(0, 9.8)
local ps1= world:createParticleSystem({ radius=5})
ps1:setTexture(Texture.new("Bubble.png"))
stage:addChild(ps1)
ps1:createParticleGroup({shape=shape2,
position={x=500,y=250},
color = 0xFF0000,
alpha=1,
flags=0
})
ps1:createParticleGroup({shape=shape1,
position={x=400,y=50},
color = 0x0000FF,
alpha=1,
flags=0
})
-- step the world and then update the position and rotation of sprites
local function onEnterFrame()
world:step(1/60, 8, 3)
end
stage:addEventListener(Event.ENTER_FRAME, onEnterFrame)
Methodsb2.ParticleSystem:containsParticle - |
EventsConstantsb2.ParticleSystem.FLAG_COLOR_MIXING |