Difference between revisions of "B2.FrictionJoint"
From GiderosMobile
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'''Available since:''' Gideros 2011.6<br/> | '''Available since:''' Gideros 2011.6<br/> | ||
=== Description === | === Description === | ||
− | <br /> | + | <translate><br /> |
Friction joint. This is used for top-down friction. It provides 2D translational friction and angular friction. <br /> | Friction joint. This is used for top-down friction. It provides 2D translational friction and angular friction. <br /> | ||
− | <br /> | + | <br /></translate> |
=== Examples === | === Examples === | ||
'''Friction joint'''<br/> | '''Friction joint'''<br/> |
Revision as of 13:34, 23 August 2018
Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6
Description
Friction joint. This is used for top-down friction. It provides 2D translational friction and angular friction.
Examples
Friction joint
--create empty box2d body for joint
local ground = world:createBody({})
ground:setPosition(350, 480)
--create friction joint
local jointDef = b2.createFrictionJointDef(body, ground, 350, 200)
local frictionJoint = world:createJoint(jointDef)
--set maximum friction force to slow down the ball
frictionJoint:setMaxForce(100)
Methodsb2.FrictionJoint:getMaxForce - returns the maximum friction force in N |
EventsConstants |