Difference between revisions of "B2.DistanceJoint"
From GiderosMobile
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'''Available since:''' Gideros 2011.6<br/> | '''Available since:''' Gideros 2011.6<br/> | ||
=== Description === | === Description === | ||
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A distance joint constrains two points on two bodies to remain at a fixed distance from each other. You can view this as a massless, rigid rod. <br /> | A distance joint constrains two points on two bodies to remain at a fixed distance from each other. You can view this as a massless, rigid rod. <br /> | ||
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=== Examples === | === Examples === | ||
'''Distance joint'''<br/> | '''Distance joint'''<br/> |
Revision as of 13:32, 23 August 2018
Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6
Description
A distance joint constrains two points on two bodies to remain at a fixed distance from each other. You can view this as a massless, rigid rod.
Examples
Distance joint
local jointDef = b2.createDistanceJointDef(body1, body2, 100, 100, 200, 100)
local distanceJoint = world:createJoint(jointDef)
--by default length between two bodies is the length they have between them when joint was created
--but it is possilbe to change it using
distanceJoint:setLength(200)
distanceJoint:setDampingRatio(0.5)
distanceJoint:setFrequency(4)
Methodsb2.DistanceJoint:getDampingRatio - returns the damping ratio |
EventsConstants |