Difference between revisions of "Sprite:setBlendMode"
From GiderosMobile
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'''Available since:''' Gideros 2011.6<br/> | '''Available since:''' Gideros 2011.6<br/> | ||
=== Description === | === Description === | ||
− | <br /> | + | <translate><br /> |
Sets the blend mode of the sprite. This method can be called with 1 or 2 parameters. | Sets the blend mode of the sprite. This method can be called with 1 or 2 parameters. | ||
If one parameter is passed it must be one of the following blending modes:<br /> | If one parameter is passed it must be one of the following blending modes:<br /> | ||
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</ul><br /> | </ul><br /> | ||
<br /> | <br /> | ||
− | If a | + | If a [[[Sprite]]] object doesn't set any blending mode, it takes the blending mode from its parent sprite.<br /> |
<br /> | <br /> | ||
<ul><br /> | <ul><br /> | ||
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<li>Sprite.ONE_MINUS_DST_ALPHA = "oneMinusDstAlpha"</li><br /> | <li>Sprite.ONE_MINUS_DST_ALPHA = "oneMinusDstAlpha"</li><br /> | ||
<li>Sprite.SRC_ALPHA_SATURATE = "srcAlphaSaturate"</li><br /> | <li>Sprite.SRC_ALPHA_SATURATE = "srcAlphaSaturate"</li><br /> | ||
− | </ul><br /> | + | </ul><br /></translate> |
<source lang="lua"> | <source lang="lua"> | ||
Sprite:setBlendMode(blendMode or src,dst) | Sprite:setBlendMode(blendMode or src,dst) | ||
</source> | </source> | ||
=== Parameters === | === Parameters === | ||
− | '''blendMode or src''': (String) If one parameter is used, this is the blend mode. If two parameters are used this is the source blend specification. <br/> | + | '''blendMode or src''': (String) <translate>If one parameter is used, this is the blend mode. If two parameters are used this is the source blend specification.</translate> <br/> |
− | '''dst''': (string) Destination blend mode '''optional'''<br/> | + | '''dst''': (string) <translate>Destination blend mode</translate> '''optional'''<br/> |
Revision as of 13:32, 23 August 2018
Available since: Gideros 2011.6
Description
Sets the blend mode of the sprite. This method can be called with 1 or 2 parameters.
If one parameter is passed it must be one of the following blending modes:
- Sprite.ALPHA = "alpha"
- Sprite.NO_ALPHA = "noAlpha"
- Sprite.ADD = "add"
- Sprite.MULTIPLY = "multiply"
- Sprite.SCREEN = "screen"
If a [[[Sprite]]] object doesn't set any blending mode, it takes the blending mode from its parent sprite.
- *Note:** The following two lines are completely same:
<code><br /> sprite:setBlendMode("add")<br /> sprite:setBlendMode(Sprite.ADD)<br /> </code>
It's a matter of taste which one to choose.
If two parameters are passed to this method, then a source and destination blend can be set (in that order) and each take the values:
- Sprite.ZERO = "zero"
- Sprite.ONE = "one"
- Sprite.SRC_COLOR = "srcColor"
- Sprite.ONE_MINUS_SRC_COLOR = "oneMinusSrcColor"
- Sprite.DST_COLOR = "dstColor"
- Sprite.ONE_MINUS_DST_COLOR = "oneMinusDstColor"
- Sprite.SRC_ALPHA = "srcAlpha"
- Sprite.ONE_MINUS_SRC_ALPHA = "oneMinusSrcAlpha"
- Sprite.DST_ALPHA = "dstAlpha"
- Sprite.ONE_MINUS_DST_ALPHA = "oneMinusDstAlpha"
- Sprite.SRC_ALPHA_SATURATE = "srcAlphaSaturate"
Sprite:setBlendMode(blendMode or src,dst)
Parameters
blendMode or src: (String) If one parameter is used, this is the blend mode. If two parameters are used this is the source blend specification.
dst: (string) Destination blend mode optional