Difference between revisions of "Mesh:setColors"
From GiderosMobile
Line 2: | Line 2: | ||
'''Available since:''' Gideros 2012.09<br/> | '''Available since:''' Gideros 2012.09<br/> | ||
=== Description === | === Description === | ||
− | <br /> | + | <translate><br /> |
Sets zero or more colors at color array with a single function call. It accepts multiple values or a Lua array.<br /> | Sets zero or more colors at color array with a single function call. It accepts multiple values or a Lua array.<br /> | ||
− | <br /> | + | <br /></translate> |
<source lang="lua"> | <source lang="lua"> | ||
Mesh:setColors(colors) | Mesh:setColors(colors) | ||
</source> | </source> | ||
=== Parameters === | === Parameters === | ||
− | '''colors''': (any) | + | '''colors''': (any) <translate></translate> <br/> |
=== Examples === | === Examples === | ||
'''Example'''<br/> | '''Example'''<br/> | ||
− | <source lang="lua">-- set 3 colors with seperate function calls | + | <source lang="lua">-- set 3 colors with seperate function calls |
− | mesh:setColor(1, 0xff0000, 0.5) | + | mesh:setColor(1, 0xff0000, 0.5) |
− | mesh:setColor(2, 0x00ff00, 0.7) | + | mesh:setColor(2, 0x00ff00, 0.7) |
− | mesh:setColor(3, 0x0000ff) | + | mesh:setColor(3, 0x0000ff) |
− | + | ||
− | -- set 3 colors with one function call | + | -- set 3 colors with one function call |
− | mesh:setColors(1, 0xff0000, 0.5, 2, 0x00ff00, 0.7, 3, 0x0000ff, 1.0) | + | mesh:setColors(1, 0xff0000, 0.5, 2, 0x00ff00, 0.7, 3, 0x0000ff, 1.0) |
− | + | ||
− | -- same as above | + | -- same as above |
− | mesh:setColors{1, 0xff0000, 0.5, 2, 0x00ff00, 0.7, 3, 0x0000ff, 1.0} | + | mesh:setColors{1, 0xff0000, 0.5, 2, 0x00ff00, 0.7, 3, 0x0000ff, 1.0} |
− | + | ||
− | -- these two functions do nothing | + | -- these two functions do nothing |
− | mesh:setColors() | + | mesh:setColors() |
− | mesh:setColors{} | + | mesh:setColors{}</source> |
Revision as of 13:32, 23 August 2018
Available since: Gideros 2012.09
Description
Sets zero or more colors at color array with a single function call. It accepts multiple values or a Lua array.
Mesh:setColors(colors)
Parameters
colors: (any)
Examples
Example
-- set 3 colors with seperate function calls
mesh:setColor(1, 0xff0000, 0.5)
mesh:setColor(2, 0x00ff00, 0.7)
mesh:setColor(3, 0x0000ff)
-- set 3 colors with one function call
mesh:setColors(1, 0xff0000, 0.5, 2, 0x00ff00, 0.7, 3, 0x0000ff, 1.0)
-- same as above
mesh:setColors{1, 0xff0000, 0.5, 2, 0x00ff00, 0.7, 3, 0x0000ff, 1.0}
-- these two functions do nothing
mesh:setColors()
mesh:setColors{}