Difference between revisions of "B2.PolygonShape"
From GiderosMobile
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| A convex polygon. It is assumed that the interior of the polygon is to the left of each edge.<br /> | A convex polygon. It is assumed that the interior of the polygon is to the left of each edge.<br /> | ||
| <br /> | <br /> | ||
| + | === Examples === | ||
| + | '''Create a square box2d box'''<br/> | ||
| + | <source lang="lua">--create box2d physical object | ||
| + | local body = world:createBody{type = b2.STATIC_BODY} | ||
| + | local poly = b2.PolygonShape.new() | ||
| + | poly:setAsBox(100, 100) | ||
| + | local fixture = body:createFixture{shape = poly, density = 1.0,  | ||
| + | friction = 0.1, restitution = 0.2}</source> | ||
| {|- | {|- | ||
| | style="width: 50%;"| | | style="width: 50%;"| | ||
Revision as of 10:58, 23 August 2018
Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6
Description
A convex polygon. It is assumed that the interior of the polygon is to the left of each edge.
Examples
Create a square box2d box
--create box2d physical object
local body = world:createBody{type = b2.STATIC_BODY}
local poly = b2.PolygonShape.new()
poly:setAsBox(100, 100)
local fixture = body:createFixture{shape = poly, density = 1.0, 
friction = 0.1, restitution = 0.2}
| Methodsb2.PolygonShape.new -  | EventsConstants | 
