Difference between revisions of "FBInstant.checkCanPlayerMatchAsync"

From GiderosMobile
Line 8: Line 8:
 
  FBInstant.checkCanPlayerMatchAsync(callback)
 
  FBInstant.checkCanPlayerMatchAsync(callback)
 
</source>
 
</source>
'''callback''': (function) A function that will be called with two arguments: True  if the player is eligible to match with other players and false otherwise.  An error code if the function failed. ''''''<br/>
+
=== Parameters ===
 +
'''callback''': (function) A function that will be called with two arguments: True  if the player is eligible to match with other players and false otherwise.  An error code if the function failed. <br/>
 +
=== Examples ===
 +
'''Example'''<br/>
 +
<source lang="lua"><br />
 +
FBInstant.checkCanPlayerMatchAsync( function(result,error)
 +
if result then
 +
FBInstant.matchPlayerAsync("level1", function(result,error)
 +
print(FBInstant.context.getID()) -- eg 12345
 +
end)
 +
end
 +
end)
 +
<br/></source>

Revision as of 10:45, 23 August 2018

Available since: Gideros 2018.3

Description


Checks if the current player is eligible for the matchPlayerAsync API.

 FBInstant.checkCanPlayerMatchAsync(callback)

Parameters

callback: (function) A function that will be called with two arguments: True if the player is eligible to match with other players and false otherwise. An error code if the function failed.

Examples

Example

<br />
FBInstant.checkCanPlayerMatchAsync( function(result,error)
	if result then
		FBInstant.matchPlayerAsync("level1", function(result,error)
			print(FBInstant.context.getID()) -- eg 12345
		end)
	end
end)
<br/>