Difference between revisions of "FBInstant.checkCanPlayerMatchAsync"
From GiderosMobile
Line 8: | Line 8: | ||
FBInstant.checkCanPlayerMatchAsync(callback) | FBInstant.checkCanPlayerMatchAsync(callback) | ||
</source> | </source> | ||
− | '''callback''': (function) A function that will be called with two arguments: True if the player is eligible to match with other players and false otherwise. An error code if the function failed. ''''''<br/> | + | === Parameters === |
+ | '''callback''': (function) A function that will be called with two arguments: True if the player is eligible to match with other players and false otherwise. An error code if the function failed. <br/> | ||
+ | === Examples === | ||
+ | '''Example'''<br/> | ||
+ | <source lang="lua"><br /> | ||
+ | FBInstant.checkCanPlayerMatchAsync( function(result,error) | ||
+ | if result then | ||
+ | FBInstant.matchPlayerAsync("level1", function(result,error) | ||
+ | print(FBInstant.context.getID()) -- eg 12345 | ||
+ | end) | ||
+ | end | ||
+ | end) | ||
+ | <br/></source> |
Revision as of 10:45, 23 August 2018
Available since: Gideros 2018.3
Description
Checks if the current player is eligible for the matchPlayerAsync API.
FBInstant.checkCanPlayerMatchAsync(callback)
Parameters
callback: (function) A function that will be called with two arguments: True if the player is eligible to match with other players and false otherwise. An error code if the function failed.
Examples
Example
<br />
FBInstant.checkCanPlayerMatchAsync( function(result,error)
if result then
FBInstant.matchPlayerAsync("level1", function(result,error)
print(FBInstant.context.getID()) -- eg 12345
end)
end
end)
<br/>