Difference between revisions of "B2.DebugDraw"
From GiderosMobile
| Line 6: | Line 6: | ||
The `b2.DebugDraw` class is used to provide debug drawing of physical entities in your application. <br /> | The `b2.DebugDraw` class is used to provide debug drawing of physical entities in your application. <br /> | ||
<br /> | <br /> | ||
| + | === Examples === | ||
| + | '''Example'''<br/> | ||
| + | <source lang="lua">local debugDraw = b2.DebugDraw.new()<br /> | ||
| + | world:setDebugDraw(debugDraw)<br /> | ||
| + | stage:addChild(debugDraw)</source> | ||
{|- | {|- | ||
| style="width: 50%;"| | | style="width: 50%;"| | ||
Revision as of 10:45, 23 August 2018
Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6
Description
The `b2.DebugDraw` class is used to provide debug drawing of physical entities in your application.
Examples
Example
local debugDraw = b2.DebugDraw.new()<br />
world:setDebugDraw(debugDraw)<br />
stage:addChild(debugDraw)
Methodsb2.DebugDraw.new - |
EventsConstantsb2.DebugDraw.AABB_BIT |