Difference between revisions of "B2.Fixture"
From GiderosMobile
(Created page with "__NOTOC__ '''Supported platforms:''' <br/> '''Available since:''' Gideros 2011.6<br/> === Description === <br /> A fixture is used to attach a shape to a body for collision de...") |
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− | '''Supported platforms:''' <br/> | + | '''Supported platforms:''' android, ios, mac, pc<br/> |
'''Available since:''' Gideros 2011.6<br/> | '''Available since:''' Gideros 2011.6<br/> | ||
=== Description === | === Description === | ||
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Fixtures are created via `b2.Body:createFixture`.<br /> | Fixtures are created via `b2.Body:createFixture`.<br /> | ||
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{|- | {|- | ||
| style="width: 50%;"| | | style="width: 50%;"| | ||
=== Methods === | === Methods === | ||
+ | [[b2.Fixture:getBody]] - returns the parent body of this fixture<br/> | ||
+ | [[b2.Fixture:getFilterData]] - returns the contact filtering data<br/> | ||
+ | [[b2.Fixture:isSensor]] - is this fixture a sensor (non-solid)?<br/> | ||
+ | [[b2.Fixture:setFilterData]] - sets the contact filtering data<br/> | ||
+ | [[b2.Fixture:setSensor]] - sets if this fixture is a sensor<br/> | ||
| style="width: 50%;"| | | style="width: 50%;"| | ||
=== Events === | === Events === | ||
=== Constants === | === Constants === | ||
|} | |} |
Revision as of 08:57, 23 August 2018
Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6
Description
A fixture is used to attach a shape to a body for collision detection. A fixture inherits its
transform from its parent. Fixtures hold additional non-geometric data such as friction, collision filters, etc.
Fixtures are created via `b2.Body:createFixture`.
Methodsb2.Fixture:getBody - returns the parent body of this fixture |
EventsConstants |