Difference between revisions of "Mesh:setColor"
From GiderosMobile
Line 8: | Line 8: | ||
Mesh:setColor(i,color,alpha) | Mesh:setColor(i,color,alpha) | ||
</source> | </source> | ||
− | '''i''': (number) index | + | === Parameters === |
− | '''color''': (number) color in hexedecial value | + | '''i''': (number) index <br/> |
− | '''alpha''': (number, default=1.0) alpha value ''''''<br/> | + | '''color''': (number) color in hexedecial value <br/> |
+ | '''alpha''': (number, default=1.0) alpha value <br/> | ||
+ | === Examples === | ||
+ | '''Example'''<br/> | ||
+ | <source lang="lua">-- set the first 3 colors as (0xff0000, 0.5), (0x00ff00, 0.7) and (0x0000ff, 1.0).<br /> | ||
+ | mesh:setColor(1, 0xff0000, 0.5) -- red with 0.5 alpha<br /> | ||
+ | mesh:setColor(2, 0x00ff00, 0.7) -- green with 0.7 alpha<br /> | ||
+ | mesh:setColor(3, 0x0000ff) -- blue with 1.0 alpha<br /></source> |
Revision as of 10:44, 23 August 2018
Available since: Gideros 2012.09
Description
Sets a color at color array. Indices are start from 1. If the color array is not large enough, it's expanded automatically.
Mesh:setColor(i,color,alpha)
Parameters
i: (number) index
color: (number) color in hexedecial value
alpha: (number, default=1.0) alpha value
Examples
Example
-- set the first 3 colors as (0xff0000, 0.5), (0x00ff00, 0.7) and (0x0000ff, 1.0).<br />
mesh:setColor(1, 0xff0000, 0.5) -- red with 0.5 alpha<br />
mesh:setColor(2, 0x00ff00, 0.7) -- green with 0.7 alpha<br />
mesh:setColor(3, 0x0000ff) -- blue with 1.0 alpha<br />